Adapter pattern is a structural design pattern that aims to adapt certain interface to some client needs that are expressed by another, different interface. This design pattern is very common in software engineering. It gives the bases of half a dozen similar patterns lying on the same concept - Strategy, Facade, Repository, etc.

Adapter pattern outside of Software Engineering

Adapter pattern is very common solution to many problems outside of Software Engineering, which is...

Layering is one of the most common techniques that software developers use in their work. Layering is also very common for other computer fields beside software development, like Networking and Hardware for example. You could find layering examples in almost every field - Economics, Psychology, Medicine, Law and many more. Layering is a way to separate things into smaller and easier to comprehend parts with witch you could work whit more easily.

Layering...

Nowadays almost every application has a database. When you work with a database you are inserting, reading, updating, and deleting objects all the time. This operations are called CRUD (Create, Read, Update, Delete) operations. When you are doing CRUD operations you need to keep track of your changes all the time, to avoid conflicts. This could be very difficult.

Unit Of Work is one of the Object-Relational Behavioral Patterns. Its purpose is to keep track...

An enterprise architecture (EA) is a conceptual tool that assists organizations with the understanding of their own structure and the way they work. It provides a map of the enterprise and is a route planner for business and technology change.

Different kinds of Enterprise Applications

  • Accounting software Accounting software is an application software that deals with accounting transactions.It is typically composed of various modules, different sections dealing with particular areas of accounting.

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Although Prototype Inheritance is considered one of JavaScript weaknesses it is essential for every JavaScript developer to understand it, because JS is a language in which everything is an object and every object has an link to another object called Prototype that prototype object has prototype of its own and so on, until a null is reached. Null, by definition does not have a prototype and it is considered a root for the prototype chain.

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